When Celaena Was Overall 10th Level

- Posted in Scarlet-Horizons by


FGT 8/RGR 2
Overall Level 10
Lawful Good Human, HP: 69
XP Total: 54,000
TNL: 11,000

Str: 17/05(+2)
Dex: 16/-- (+2)
Con: 16/30 (+2)
Int: 12/50 (+0)
Wis: 13/60 (+1)
Cha: 09/65 (+0)

Special Abilities:
Fighter Party Boon
Fighter Personal Boon
Movement 40 ft dungeon
Movement 50 ft outdoors
Ranger Party Boon
Ranger Personal Boon

Traits:
Longbow Expert +1
Monster Slayer +3
Tough-Minded +3
Ruins Explorer +3
Arms Merchant +3
Animal Empathy +3

Saving Throws:
Death/Poison: 12
Paralysis/Petrify: 13
Spells/Rods/Staves: 15
Wands: 13
Breath: 15

Armor Class:
Undressed & prone 10
Undressed 09
Harnessed 1 (+2 mithril shirt)
Harnessed but Flat-Footed 2
Touch 8

Spells: none

Lv/Class-Based Attack Bonus: +10
Equivalent Base THAC0: 10
+2 Two-Handed Sword 1d10/3d6 vs large
+1 Longbow 1d10 (m.THAC0 07)

+2 Two-Handed Sword:
   vs mundane foe m.THAC0 8 (1d10+5+situational)
   vs Large+ monsters m.THAC0 8 (3d6+5+situational)

Longbow:
1d10+3+situational+situational

+1 Obsidian Spider-Banes
vs mundane foe m.THAC0 7 (1d6+3)
vs spiders & kin treat spider AC as 9 (3d6+3)

Heroic Deeds:
   Known: 17
   Daily Risk Dice: 09

  1. Aim Carefully
  2. Blitz
  3. Brace
  4. Cleave
  5. Deft Blade
  6. Improved Cleave
  7. Primary Foe
  8. Show Your Specialization
  9. Skin of Your Teeth
  10. Stinging Second Attack
  11. Soul of the Warrior
  12. Staggering Strike
  13. Unbreakable
  14. Unusual Prowess
  15. Vicious Focus
  16. player to choose
  17. player to choose

Other Equipment:
black hydra scabbard
+1 boot knife (1d4+3)
daggers (pair, mundane)
ethanol (1 pt., 40-proof)
inflammable oil x 5
lenses of infravision
+2 mithril shirt
potion of extra-healing x 4
potion of invisibility x 1
longsword +2 (+4 vs halflings)
+1 longbow
+1 spider-banes (mated)

Contacts:
Dwargon
Vrakthis
Order of the Gauntlet

Sohei Personal Boon

- Posted in Coding by

Personal Boon at Sohei 3: the Sohei gains damage reduction 1, shrugging off 1 HP of damage from each attack that breaches her defenses. This DR increases to 3 at Sohei 4 and caps at DR 5 at Sohei 5. The Sohei class doesn't go beyond level 5.

Sohei Party Boon

- Posted in Scarlet-Horizons by

Party Boon at Sohei 1: Once daily, a Sohei can expand her ki aura for a single round to encompass allies within a twenty-feet radius of the Sohei's position. For that single round, the sohei and affected allies enjoy Damage Reduction equal to the character's Sohei levels, plus the Sohei's Wisdom modifier. The Sohei can exercise this ability even at Sohei 1 and 2, before the Sohei gains ongoing DR.

When Whiteheart Was Overall Level 10

- Posted in Scarlet-Horizons by


Whiteheart Stiffwhiskers
CLE 3/PAL 5/SOH
Paladin of Saint Ygg
Overall Level 10
Lawful Good Mousefolk, HP: 57
XP Total: ?
TNL: ?

Str: 16/45 (+2)
Dex: 12/30 (+0)
Con: 16/85 (+2)
Int: 12/30 (+0)
Wis: 13/45 (+1)
Cha: 17/30 (+2)

Saving Throws:
Death/Poison: 10
Paralysis/Petrify: 12
Spells/Rods/Staves: 14
Wands: 11
Breath: 13

Special Abilities:
- Advantage on CON-related saves
- Cure Disease
- Channel Energy 3 x daily
- Lay on Hands
- Paladin Party Boon
- Paladin Personal Boon
- Sacrifice a prepared spell for healing
- Smite 2 + {CHA bonus} times daily

Lv/Class-Based Attack Bonus: +7
Equivalent Base THAC0: 13
+2 Holy Keen Longsword, Andurel

* Damage Dealt:
   vs mundane foe m.THAC0 9 (1d8+4/19-20)
   vs evil foes m.THAC0 9 (2d8+9/19-20)
   vs aberration/outsider/undead:
      m.THAC0 7 (3d8+12/19-20)

Overall Smiting Damage
add +4 to the attack roll, and...
aberration/outsider/undead: 3d8+27/(19-20)
other evil creatures: 2d8+24/(19-20)

* If Whiteheart successfully uses Enlightened Strike, then he may add an additional three points (the sum of Wis & Cha modifiers) of damage to the damages shown above.

If under the effect of Divine Favor he has cast, improve the above m.THAC0 and damage rolls by +2. While divinely favored and smiting a mundane evil foe, m.THAC0 04 and 2d8+26/(19-20); If divinely favored and smiting an aberration, undead, or outsider, m.THAC0 04 and 3d8+29/(19-20).

Armor Class:
   Undressed 10
   +1 Chainmail only 04
   +3 Shield only 06
   Harnessed -2
   Harn & SYS -4, & DR 3
   Harnessed but Flat-Footed 0
   Har/SYS/SOF: -7
   Har/SYS/SOF/MV: -9
   Touch 10

Spell Progression: 4/4/3/3/2
Mod for Wisdom: 5/5/4/4/3

Clerical spells:
5 1st, 5 2nd, 4 3rd, 4 4th, 3 5th

Typically Prepared:

Bless x 2 (target: caster, allies w/i 50' burst)
Detect Alignment x 1
Divine Favor x 1 (target: self)
Shield of Faith x 1 (target: single)

Consecrate x 1
Delay Poison x 1
Resist Energy x 1
Spiritual Weapon x 1
Zone of Truth x 1

Daylight x 1
Magic Vestment x 1
Protection from Energy x 1
Remove Blindness/Deafness x 1

Air Walk x 1
Death Ward x 1
Dimensional Anchor x 1
Sending x 1

Break Enchantment x 1
Commune x 1
Flamestrike x 1

Heroic Deeds:
   Known: 17
   Daily Risk Dice: 09

  1. Auspicious Fortune
  2. Bite the Bullet
  3. Blessed Assurance
  4. Brace
  5. Blitz
  6. Cleave
  7. Dual Heroic Deeds
  8. Effortless Dodge
  9. Enlightened Strike
  10. Healing Surge
  11. Holy Aura
  12. Iron Shell
  13. Primary Foe
  14. Skin of Your Teeth
  15. St. Ygg's Shield
  16. Unbreakable
  17. Unusual Prowess

Other Equipment:
black monster-hide belt
bronze ring
+1 chainmail
+2 keen holy longsword
daggers (pair, mundane)
ethanol (1 pt., 80-proof)
potion extra-healing x 5
scroll: group recall
+3 shield

Versus mundane evil creatures, a paladin adds his Charisma bonus to other to-hit bonuses and adds his paladin levels (max 5) to damage.

Versus aberrations, evil outsiders, and undead, a paladin gets the foregoing bonuses against evil creatures, plus gets to add his Charisma bonus to damage, and his weapon's base damage die/dice is doubled.

Tactics:

If accompanied by allies, Whiteheart attempts to prepare for any combat by casting Bless. If exigencies permit, the paladin will follow up the Bless spell with 2nd round use of Dual Heroic Deeds to invoke both Blessed Assurance and Holy Aura.

If fighting solo, Whiteheart attempts to begin by casting Divine Favor. He will follow this, if possible, with the Saint Ygg's Shield heroic deed. Finally, if fighting a particularly heinous foe or monster, he will seek to inflict maximum damage with his bronze ring, to be followed with healing for himself via Lay on Hands. If his bronze ring usage for the day is depleted, he may resort to Flamestrike.

Cerinna Bovacious

- Posted in Scarlet-Horizons by

Cerinna Bovacious — a powerful young female sorceress who disguises herself as an elderly human woman. Cerinna has been investigating the kidnappings of surface people from Eastdale, Helix, Kirkilston, Westkeep, Phandalin, Raven's Pass, and Isenton.

Hero

- Posted in Scarlet-Horizons by

Hero — in the context of a Scarlet Horizons game session or campaign, the term "hero" when used by the dungeon master is typically in reference to a player-character.

Phandalin Four, The

- Posted in Scarlet-Horizons by

Phandalin Four, The — previously an adventuring trio comprised of Lancaster Fox, Feyre Archeron, and Celaena Sardothien. This band became active in the region in PR 204. After Whiteheart joined the group, this adventuring band became known as The Phandalin Four.

Barakuir

- Posted in Scarlet-Horizons by

Barakuir — Barakuir, also known as the Iron Kingdom, was a part of the dwarven realm of Shanatar, dominated by the shield dwarf Clan Duergar, whose inhabitants would eventually be transformed into the gray dwarves. The kingdom venerated Laduguer and was ruled by a priest-king who was known as the Iron Shield. Barakuir lies in the Middledark, eighty-five miles north of Altgrimmr and about six miles beneath the Surface.

Aboleth Spawn

- Posted in Scarlet-Horizons by

• No. Enc: 1 (2d3) • Alignment: Chaotic • Movement: 30' • Armor Class: 6 • Hit Dice: 4 (typically 23-28 HP), or by level if PC/NPC • BAB +4, or by class and level if any adventurer • Attacks: 1 psuedopod slap (and special), or 1 by weapon • Damage: By single weapon attack or 1d4 via pseudopod slap • Special: Consitution-based save vs DC 12 or slowed • Save: F4, or by PC level if an adventurer • Morale: 10 • Hoard: 3d4 chroma, 1d4+4 royals, 1d4+8 copper (30% it's Red Cuprous)

Experience Yielded: 600 per aboleth spawn defeated Anytime five or more aboleth spawn are found together, one of them will be a 5 HD specimen with 31 HP and with 2d4+4 royals, 3d4+4 chroma, 2d4+6 copper (35% it's Red Cuprous). This leader will have the same Morale and saving throws as its fellows, but is BAB +5 and it's slap deals 1d4+2 (or 1d4 + adventurer aboleth-spawn Strength bonus, if greater than +2). A defeated leader aboleth spawn is worth 750 xp.

Aboleth spawn appendages are coated with a sticky, numbing secretion. Unarmored creatures struck with a pseudopod must make a Constitution-based saving throw versus DC 17 or be stuck fast. Such a creature suffers a four-point penalty to AC and then a further penalty of loss of any Dexterity bonus to AC. There is a 33% chance that a humanoid so struck and stuck will have its weapon hand and arm immobilized. A stuck fast creature may make further saving throws at the beginning of each new round, with a cumulative -1 penalty.

Armored characters must make the same type of saving throw, but at a DC 15.

Any creature that begins its turn stuck fast may be automatically dealt 1d4 constriction damage by the aboleth-spawn, so long as its other appendages remain free for this purpose.

In lieu of its stuck fast ability, the aboleth-spawn may instead choose to attempt to Slow a struck victim.

Monsters

- Posted in Scarlet-Horizons by

Here is the definition of a monster.  
 

Aboleth Spawn

Beastman

Bullywug

Black Pudding

Bugbears

Cyclops

Dolgarr

Dolgrim

Dragon

Dragonbone Golem

Dragon Turtle

Duergar

Froglings

Gibbering Mouther

Giant Centipede

Giant Constrictor

Giant Spider

Geppettin

Gnolls

Goblins

Kobolds

Hydra

Hooked Horror

Lizardmen

Mandrake

Manticore

Norker

Octotoad

Orc

Owlbear

Ranine

Reborn One

Red Wyrmling

Sapphire Skeletons

Skeletons

Thessalhydra

Troll

Turtaqua

Ulitharid

Wererats (Plague)

Wood Golem

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