Dwargon

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Dwargon — a duergar mercenary and merchant often found in Shallowtown. He's had dealing with Celaena Sarodthien over the years, and trusts her.

Herne

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Herne the Hunter
also called the Horned God (Venator Cervus)
Demi-God of the Hunt, Swamps and Forests
Lawful Neutral (Good)
Symbol: An antlered human face or stag head

Herne is one of the Anganach or Ancient Ones. The worship of St. Ygg has replaced Herne in recent years, but there are those who still pray and offer sacrifices to him. Herne is the god of the northern woodlands, swamps, and the creatures that inhabit them. He prefers to take the form of a deer, or a man with an antlered deer's head. Herne chooses a favoured son, a druid, barbarian, ranger, or warrior, to serve him as the Guardian of the Forest. Some believe Herne is the son of Silvanus. The people of the region often use the phrase "Herne protect us" or "Herne protect you" as a toast or when parting company.

Each fall, the people of Helix celebrate the harvest by constructing a large effigy of Green Man or Herne in the village square made of dried peat, reeds, and hay.


The villagers, wearing masks symbolizing the animals of the swamp and forest, surround the effigy with sacrifices, conduct prayers, and then light it aflame on the night of the Autumnal Equinox. This is followed by a celebration of drinking, singing, and dancing. The church of St. Ygg discourages this longstanding practice.

Crom

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Crom (Cromm Cruach)
Neutral Good
God of Strength and Battle
Symbol: A silver crown over a white capped mountain
Pantheon: the Anganach

An Ancient One, Crom is worshipped largely by fighters, rangers, barbarians, and clerics. Due to the constant threat of monsters and monstrous humanoids from the Barrowmoor and the surrounding forests, Crom's faith among warriors and mercenaries has remained steady in comparison to that of Silvanus and Herne. The clerics of Crom seek to advance their faith through strength of arms and feats of daring in battle.

The Shallows

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Shallows, The — the upper portion of the Underdark, sometimes also called the Upperdark.

Shallowtown

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Shallowtown — a sizeable cavern, with floor area approximately equal to 1.5 football fields, located in the Shallows beneath the southern edge of Lake Sammeister just outside of Kirkilston.

Order of the Gauntlet

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Order of the Gauntlet — a devout and vigilant group that seeks to protect others from the depredations of evil-doers. The order is always ready to smite evil, enforce justice, and enact retribution against any who try to subjugate or harm others.

Celaena Sardothien

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Celaena Sardothien — a human fighter operating in southeast Stigrix in PR 204 and forward. Celaena's companions are Feyre Archeron and Lancaster Fox.

Banville Mask

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Banville Mask — Keeper of the Heart Queen's pictures, accomplished thief, and an agent of the Order of the Gauntlet. It was Banville who provided Celaena Sardothien some residuum with which to enchant her great sword.

Chaulrassan

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Chaulrassan — the Chaulrassan (chaw-rah-SAHN) were a society and culture that endured for roughly 2,000 years prior to the Cumerian civilization.

Ritual

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Ritual — a scripted act, usually involving speech, one or more focus items, and sometimes sacrifice of life or of other valuables. A ritual takes at least five rounds, and some may even last hours. Most only take a few minutes. A ritual enacts some outcome, affects reality in some way. It may give everyone involved certain status effects, or ward an area, or extend or shorten the duration of some process.

Rituals are longer, and sometimes require more casters and/or more valuable components than spells. Remember that in the Scarlet Horizons setting, arcane and clerical spells only go from 0th to 5th levels. Rituals are responsible for magical effects that might be accomplished by level 6 to 9 spells in another setting.

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