Alemvean Banivardimor

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PAL 1/THF 1/DRU 1
Overall Level 3
Lawful Good Halfling, HP: 17
XP Total: 4,000
TNL: 5,000

Str: 10/30 (+0)
Dex: 18/60 (+3)
Con: 09/30 (+0)
Int: 10/30 (+0)
Wis: 17/45 (+2)
Cha: 14/75 (+1)

Saving Throws:
Death/Poison: 10
Paralysis/Petrify: 11
Spells/Rods/Staves: 12
Wands: 13
Breath: 14

Special Abilities:
- Cure Disease
- Channel Energy 3 x daily
- Lay on Hands (@ PAL 2)
- Smite 2 + {CHA bonus} times daily

Lv/Class-Based Attack Bonus: +2
Equivalent Base THAC0: 18
+1 Bloodthirsty Vampiric dagger

* Damage Dealt:
   vs mundane foe m.THAC0 14 (1d4+4)
 

* If Alemvean successfully uses Enlightened Strike, then he may add an additional 3 points (the sum of Wis & Cha modifiers) of damage to the damages shown above.

Armor Class:
   Undressed/Prone 10
   full gear: -1
   flat-footed 3

Clerical spells:
3 1st

Typically Prepared:

Bless x 1 (target: caster, allies w/i 50' burst)
Hand of Merciful Succor x 1 (target: self)
Shield of Faith x 1 (target: single)

Heroic Deeds:
   Known: 7
   Daily Risk Dice: 5

  1. Bite the Bullet
  2. Call of the Wild
  3. Enlightened Strike
  4. Nature's Imprint
  5. Skin of Your Teeth
  6. Slow & Steady
  7. Staggering Strike

Other Equipment:
+1 bloodthirsty vampiric dagger
ring
studded leather
+2 buckler
short bow
ethanol (1 pt., 80-proof)
potion extra-healing x 5

Versus mundane evil creatures, a paladin adds his Charisma bonus to other to-hit bonuses and adds his paladin levels (max 5) to damage.

Versus aberrations, evil outsiders, and undead, a paladin gets the foregoing bonuses against evil creatures, plus gets to add his Charisma bonus to damage, and his weapon's base damage die/dice is doubled.

Heroic Deed: Skin of Your Teeth

- Posted in Scarlet-Horizons by

Available to FGT 1+/THF 1+/PAL 1+/RNG 1+ class and their subclasses. When you miss with an attack, roll and sacrifice a Risk Die from your pool. If the die doesn't come up '1', add it to the d20 roll and recalculate success/failure of the to-hit or saving throw and regain a hit point. If this hit point gain puts you exactly at your maximum HP, then there is a ten percent chance of adding ten percentile points to a random ability score. Otherwise, there is a 5% chance of adding 5 percentile points to a random ability score.

Heroic Deed: Short Port

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DRU 1+/MAG 2+. Expend a Risk Die from your Risk Dice Pool by rolling it. If you succeed at the check, you instantly engage in a short teleportation (a short port). You reappear within range of {1 + Risk Die Result} yards of the position at which you engaged this Deed, so long as you can see the destination clearly and that spot is not already occupied. You may port to a raised balcony, across a rushing stream, or behind an enemy in combat. There is an X% chance you gain one additional percentile point to your Intelligence score, where X is equal to the number of yards you ported.

Heroic Deed: Sheathing the Sword

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Available to FGT 2+, SOH 2+

You allow the next melee attack made against you to strike you by actually stepping into the attack so that you use your body to sheath your foe's blade (only works against bladed slashing, hacking, or piercing weapons). To trigger this deed, wait for your toe-to-toe melee foe to successfully strike you, then declare use of Sheathing the Sword. Roll and sacrifice a Risk Die. As long as it doesn't come up '1', you have succeeded in sheathing your foe's weapon in your body. You may, in turn, make an attack roll. As long as it's not a fumble, you hit and deal twice your normal damage if using a knife, dagger, or sword — or else max damage if using some other type of weapon. You sustain max damage from the foe's blade. There is an X% chance you gain one percentile point to your Strength score — where X is equal to the total damage you received from Sheathing the Sword.

Heroic Deed: St. Ygg's Shield

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Available to PAL 3+, CLE 12+ of Saint Ygg

Sacrifice a Risk Die. If it doesn't come up '1', your shield floats free of your grasp and flies about you magically at high speed, improving your AC two points further than the equipped shield normally imparts. You gain DR 3 that stacks with any other DR you already possess. The duration is one round per each cleric and paladin level. You must, minimally, be a first level cleric of St. Ygg to gain and use this heroic deed. The DR and AC improvement from this deed will stack with any other bonuses. However, you may not benefit from more than one instance of this deed at one time. Should the duration of combat make it desirable, you may sacrifice another Risk Die to prolong the duration — at just the moment the effect would normally end. Doing so prevents interruption in the protection and does not require a roll of the sacrificed Risk Die.

Heroic Deed: Show Your Specialization

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Available to Fighter or its subclasses where total core+subs=5+. Roll a Risk Die. If it doesn't come up '1', you have {5 + Risk Die Result + Strength modifier} (minimum 7) specialization points. If your Fighter core-class levels exceed your Strength modifier, substitute them for the Strength modifier. Use up and expend these specialization points in any amount desired to modify your to-hit rolls, armor class, and damage rolls during the current combat. This deed cannot be implemented outside of combat or without a weapon in hand(s). This deed takes no appreciable time to invoke, and is often the first declared action of combat for skilled fighters. Roll a d20. If the roll result is less than or equal to your Strength modifier, add one percentile point to your Strength score.

Spell: Gaseous Form

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Gaseous Form (3rd-level transmutation)

Casting Time: 1 action
Range: Touch
Duration: Concentration, up to 1 hour

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated.

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

Spell: Counterspell

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Counterspell (3rd-level abjuration)

Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell
Range: 60 feet
Duration: Instantaneous

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

Spell: Silence

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Silence (2nd level mage)

Illusion (Glamer)
Level: Wiz 2, Brd 2, Clr 2
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft.-radius emanation centered on a creature, object, or point in space
Duration: 1 min./level
Saving Throw: Will negates; see text or none (object)
Spell Resistance: Yes; see text or no (object)

Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature's possession or magic items that emit sound receive the benefits of saves and spell resistance, but unattended objects and points in space do not. This spell provides a defense against sonic or language-based attacks.

When Matthias Was Overall Level 4

- Posted in Scarlet-Horizons by



Matthias d'Slaytonthorpe
FGT 1/MAG 1/WAR 2
35 HP
Overall Level 4
Neutral Evil Human
XP Total: 10,500
TNL: 3,500

Str: 12/40 (+0)
Dex: 14/45 (+1)
Con: 18/11 (+3)
Int: 17/55 (+2)
Wis: 13/40 (+1)
Cha: 12/40 (+0)

Saving Throws:
Death/Poison: 13 {12}
Paralysis/Petrify: 14 {13}
Spells/Rods/Staves: 13 {12}
Wands: 16 {15}
Breath: 15 {14}

Armor Class:
Undressed & prone 9
Undressed 8
Harnessed 4 (armor/ring/cloak)
Harnessed but Flat-Footed 5

Traits:
Dark Magic +2
Eidetic Memory +2
Natural Linguist +2
Scribe +1
Skilled Liar +2

Pact Powers:
dominate person 2 x daily
produce hellbane 3 x daily

Mage/Warlock Spells:
4 of 1st level
3 of 2nd level

Favored combo when not using Eldritch Blast Asmodeus' Disdain or Warlock's Wrath followed
by Fell Finger

Prepared Daily:
cantrips: Asmodeus' Touch
Fell Finger
1st-level: Asmodeus' Disdain x 2
blur (possibly sacrificed for Hellish Rebuke)
mirror image
2nd-level: Cloud of Daggers
Invisibility

Lv/Class-Based Attack Bonus: +2
Equivalent Base THAC0: 18

Risk Dice Pool: 05
Deeds Known: 07

short sword:
   vs mundane foe m.THAC0 18 (1d6+1)

+1 boot knife
   m.THAC0 17 (1d4+2)

Heroic Deeds:

  1. Arcane Deflection
  2. Eldritch Blast
  3. Effortless Dodge
  4. Manipulate Fate
  5. Skin of Your Teeth
  6. Vampiric Skimming
  7. Warlock's Wrath

Equipment:
Carceri's Ring
+1 cloak of deflection
+1 boot knife (1d4+3)
daggers (pair, mundane)
ethanol (1 pt., 40-proof)
inflammable oil x 5
leather armor
potion of extra-healing x 4
short sword
+1 ring of protection
short bow

Other Valuables:
- sapphire fragment worth 100 GP
- silver necklace with pearls worth 400 GP
- platinum necklace worth 300 GP
- 99 GP, 161 SP, 43 SC, 07 RD

Contacts:
Sagius Nithrexus
Devra True-aim


XP Awards
+750 for striking an accord with the Kellen's Rock Culprits {total: 10,500/14K} +750 for gaining an audience with The Kellen's Rock Culprits {total: 9,750/14K}

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